Dungeons & Dragons (2000)Find more information about Dungeons & Dragons (2000) at Movies.com!
The MPAA rated Dungeons & Dragons PG-13 for fantasy action violence.
Okay, okay... I've never played the game, and any time someone has tried to explain it to me, I came away wondering if they'd been exposed to a brainwashing device.
Maybe you need some
indoctrination to really appreciate this movie, because
without it, Dungeons & Dragons is merely a
confusing story about idealistic Princess Savina (Thora
Birch) who thinks Mages (people capable of magic) should
have the same rights as commoners. On the other side,
evil Profion (Jeremy Irons) has dark designs to rule the
land of Izmer by making Savina and her abracadabra
associates disappear.
Somewhere in this mess
Marina (Zoe McLellan), a Mage apprentice, comes to Savina
with a magical map. Enlisting the help of a large dwarf
named Elwood (Lee Arenberg), an elf named Norda (Kristen
Wilson) who dresses in the stereotypical medieval metal
bra complete with torpedo breasts, and two common
thieves--Ridley (Justin Whalin) and Snails (Marlon
Wayans), this rag-tag team hope to navigate their way to
a magical scepter with power to control the dragons of
Izner, and charbroil Profion's plans. Their pursuit is
plagued by obstacles, thanks to Profion's minions and
head thug Damodar (Bruce Payne). But when characters
started falling into the magic map, I knew I was lost in
the woods.
The look of this movie
is as mixed up as the plot. Scenes either take place on
the 100th floor of a huge spiraling tower in a massive
city (like something out of Star Wars), or in a
medieval village and it's surrounding countryside. Were
they trying to capture a timeless feeling? Meanwhile, the
actors spout lines that are so melodramatic that at one
point I thought Jeremy Irons was going to break into
laughter and declare the whole thing a spoof.
Yet I suspect even those with an extensive knowledge of the actual role-playing game may accuse this movie of using a popular name to sell an otherwise lame story. Full of sensational fantasy violence including a fairly graphic death and other human to human conflict, this movie does deliver dungeons and it certainly did drag-on.
Talk about the movie with your family...
Dungeons & Dragons is based on a role-playing board game that had scores of dedicated players in the early 1970's and is the foundation for many modern role-playing video games today. Why is it ironic that a game known for its interactivity would be made into a movie?
A company called TSR INC originally owned the game of Dungeons and Dragons. In 1997, it was purchased by another company called Wizards of the Coast, holders of the Pokemon trading card game, a hugely successful product thanks to co-branding done with Nintendo and their Game Boy version of Pokemon. In September 1999 Hasbro, a huge toy and game company, bought Wizards of the Coast. What types of products do you think will result from Hasbro's ownership of Dungeons and Dragons? Will having a movie titled Dungeons & Dragons renew an interest in the DnD game?
For other movies set in medieval times, check our review of A Kid in King Author's Court or the animated Quest for Camelot. Or for another game turned movie, look at Jumanji.
Rod Gustafson
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